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Unread 12 Oct 2016, 23:21   #39
Mzyxptlk
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Join Date: Aug 2005
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Re: How many races should their be?

Quote:
Originally Posted by M0RPH3US View Post
other then that i was thinking about cloaked ships that have emp weapons only
I'm not 100% on this, but I think cloak and EMP are already separate checkboxes in the engine.

Quote:
Originally Posted by M0RPH3US View Post
Goliath Class slower and bigger then Battleships or a Drones Class if you wanna have it smaller and faster then your manned fighters
Interesting, I hadn't thought about adjusting the other side of the equation. Sadly, I feel 5/7 is only slightly better than 4/6: in both cases you end up with 4 classes that only contain a single roiding fleet: 5 races, 10 pods, 7 classes, 3x2 + 4x1 vs. 4 races, 8 pods, 6 classes, 2x2 + 4x1.

Quote:
Originally Posted by Patrikc View Post
Or remove a shipclass/pod - 5 races with (for example) Fi only being a defense ship.
Weirdly, this I have thought about before. The main issue I see with it is that Fi (reasonable choice) gets this weird second class citizen status. I don't think it'll work out, but might be worth experimenting with in a beta set.
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