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Unread 19 Jun 2009, 20:36   #18
AndroX
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Join Date: Dec 2000
Location: The Netherlands
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Re: Should SKs be changed for R32?

Quote:
Originally Posted by Light View Post
Yes, THINK OF THE SMALL INACTIVES!!!! Its nothing to do with the fact that actives dont want to lose costly constructions.. but the 140+ construction inactives will quit the game if they get SK'd...

Seriously, a new player losing his fleet and being roided down to nothing.. is a much bigger issue but i dont hear you advocating the removal of kill ships.
This is another thing indeed, specialy with that new CAP crap that PA introduces this round, and it just tops the list of why you should NOT do it

Im sure Pete wants to earn money with this game, and thats with getting new players that stick around and pay for their account aswell as old players that stick around and pay.
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