Quote:
Originally Posted by Ave
XP can be argued to be broken when defence isnt viable strategy anymore. I see as bigger flaw tho, that roids dont produce enough money. Base income is too high compared to roid output, which allows you to build fully offensive fleet and with cheap ass dists fake it 3x too regarless u hold on to any roids your self or not. Attacking 3 x with a big ass block support will give u xp landings and a bit of income back too.
XP courages to hit above you, its still best features of the game, balance is all it needs, but all aint in the formula, but other reasons.
Fix the roids, very simpe solution!!! HOLDING ON TO ROIDS SHOULD MATTER SOME!! Make roids produce the income!!!
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What about you owning up to the "bullsh*t politics" instead
_YOU_ are actually the real "problem" with the XP this round. You create an enviorment where its more or less guaranteed that a 60 man tag will recieve incs from 130ish planets the same night.
You _CANNOT_ hold roids when you get 250 incs 2-3 times each week, nobody can.
Its _NOT_ the XP, it was the _POLITICS_.
And id even go as far saying this was one of the most sucsesfull rounds in PA history, i dont realy get all the negativity.