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Unread 12 Mar 2020, 08:31   #39
Ave
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Re: XP balance and pl feature

Quote:
Originally Posted by Kaiba View Post
Back on topic though, I have had some time to think about it and reflect on what I had to do this round and I think overall it is balanced. Xp play may get you big jumps, but it takes a lot of time to find targets, get escorts (I didn't have this) and you have to be very lucky with lands. I can think of 5-10 times I had to pull attacks that could have been smaller gains elsewhere because I got greedy, or launched a little late. That could have been another 2 mill of lands that might have seen me in the t3. That is ultimately the battle of xp play, tempering the greed of the star studded land.

A lot comes down to launches too, I barely remember my fleets being home the whole time I was playing. Attacking at all hours through the day. Those who plat value or a mix are still restricted to alliance attack times mainly and that is where a big difference comes in. Maybe that is something for those moaning to consider to?
It is not moaning or emoing if u suggest improvements to the game. Pretty opposite.

What you descriped is exactly the same to everyone considering their targets between safe lands vs fatter targets and pure luck. Or weather to abuse others wars and incomings or try get all gains to yourself.

Comes down to fixing the dist / amp balance. Most who beat our launches were xans able to 3 fleet due to dists and crashing cheap fakes. The xp alliances launch together too.
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Last edited by Ave; 12 Mar 2020 at 08:38.
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