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Unread 5 Jul 2018, 11:23   #19
BloodyButcher
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Re: Remove EXP or nerf it to oblivion

Quote:
Originally Posted by genosse27 View Post
XPing should be limited. The current gameplay of the round kills the communities.

If everyone is single 3 fleeting and nobody is defending anymore. Not ingal, not the alliance. For what do you need other people? There is no team up needed and you kinda don't even need an alliance. You just need to know where the (semi) heat is and attack along.
Some people said that value play killed the community, as people would rather spend the round NAPed to everyone that could threaten them with incs and roid the bottom tags.


After the "alliance defence fleet" was added way more planets was signed up with the sole purpose to defend only, and avaible defence fleets 24/7 changed the whole meta of the game.
Evidence in the inc stats suggested the amount of "gangbangs" increased as it was harder to break through alliances defence with the new addition.
To counter this, it was suggested that stats needed to be more offensive, and in addition to more gangbangs there is/was a "ketchup bottle effect" where a tag can lose most of their roids in one night cus they have a waaaay bigger amount of fleets incomming than they can possibly cover even when they are sending 180 defence fleets.


Also most of the XP gained extra these day is from alliance wars.
Even though the numbers naturaly has to be adjusted this could be a how the math works out:

score = (xp * 60) + value
score - value = xp * 60

If the XP tags has 4 million XP, and it was all gained through alliance wars, you could detract 30% of that wich would be around 70 million score.
If you detract 30% of the XP of the top3 tags, they would not be top3 anymore.
If you detract 30% of all top planets XP, there would not been many XP planets in top10.

So is MCs the deciding factor? No.
By this conclusion staying out of tag would not be possibole this round, if all XP was gained through wars.
The war XP has been changed, and it needed to be changed, but not the way i wanted/suggested it to be changed.
Top XP tag can get massive XP from ptargetting a smaller value tag, like Norse this round.
Warring tags below you in the rankings shouldnt be as profitable, war XP bonus should be based on rankings imho.

Quote:
Originally Posted by genosse27 View Post
XP in general is a good idea. But the alliances are messing up the gameplay with focus on MCs and 3 fleeting orders. There is an eays solution to fix this problem. Just limit the damn MCs to 60 and alliances wouldn't focus that much on XP.

see http://pirate.planetarion.com/showthread.php?t=201560
If alliances would predict there would be a XP slugfest only this round, there would been way more attack ships and MCs.
Ive seen certain value tags actualy spending stocks on defence ships tick 100 to try hurt/scare away the attacker. Nobody in the right mind would spend stock so they have 75% of their values in spectres early on if they had the foresight of how this round would/could be played out, or even if they bothered looking at the stats.
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