Re: a research/construction queueing system
More active players get enough advantages by being able to monitor for incoming fleets, usually has a better alliance, more experience, etc.
Must everything have an awkward formula to try and balance it? Adding a free queue system helps casual players who can't login to the game as often and helps more hardcore players by perhaps allowing them to sleep a bit more.
The advantages of such a system would be something which benefits nearly all players.
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