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Unread 14 Mar 2014, 00:14   #15
Patrikc
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Join Date: Mar 2009
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Re: New Military/Gov't Spies CovOp

It's a shame, BB, because I agree with part of your post, that you had to add those last two lines.

We should definitely seek to refine what makes Planetarion Planetarion, but that doesn't mean we need to discard everything we've added since PAX. A lot of the additions and changes have been for the better. I bet if we reverted back to round 5ish conditions right now, many people would find PA unplayable.

Covert ops specifically, though, have improved a lot with the last few changes (bar Anarchy covop, yuck). They changed them away from pesky side quests you do to annoy others and more towards something that benefits your planet. They should be centered around either stealing or gaining an advantage, not around meaningless destruction.

But where your post went south is having the community choose where to take the game. Ignoring the fact that you want to disable a strategy 3 days into a round where people could have dedicated their setup to it, you really want to make game design choices based on what the majority of people want? Just take a look at the Suggestion forums and see how many idiotic things we'd have in the game if we let people vote. Game design isn't a democracy.
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