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Unread 20 Nov 2014, 19:38   #37
Kaiba
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Re: XP is broken. fix it

This thread is like too damn funny!!!

'OH NO THEY MADE A NEW WAY TO WIN PA THAT MEANS THAT WE CANT SIT IN OUR IVORY TOWERS ANYMORE AND MAY HAVE TO ACTUALLY TRY'

There is nothing with the idea that XP can win PA. It is a strategical choice that has as many negatives as it does positives.

At signups when you are making your planet and stats are just finalised everyone is in the same position. Bitcher has as much chance of winning as eksero does. From tick 1 a combination of competence, time tactical and strategical nous and luck come into play and the better players move away from the average ones.

XP is a strategical choice. Those doing it chose to play the game that way. Because YOU DIDNT choose it DOES NOT make it wrong or broken or unfair or whatever. If anything it just makes you stupid for not choosing it.

When Joseph and his team looked at the stats for the first time they saw an oppurtunity to take the strategical path of XP. YOU on the other hand did what you have done for the past 40 rounds and went for value. You didnt 'consider' anything, you just lazily repicked what you have always done and now it is biting you in the ass. YOU had the oppurtunity to play this way and achieve those ranks and XP gains YOU CHOSE not to.

Now on the topic of having an 'agreement' to land on each other for more XP do any of you have evidence of this? As far as im corcerned if there is an 'agreement' in place not to defend or build defence against each other and intentionally land/allow ppl to land then that is farming and against the rules of PA. Those planets would then be closed and we'd move on. Now as far as im aware we are 850 ticks in and they are all open so how much of this 'agreement' is true seems dubious to me as im sure something that blatant would have been dealt with by our MH team.

Regarding them landing via escorts on big value planets for monster XP, why are you guys not defending against them?? If you are not bothering to cover for fakes/escorts then you are as bad as their 'agreement'. If you have CHOSEN NOT to build the Amps/Research to I scan/build the required anti ships to combat them/been online to DC your incommings/setup your galaxy properly to combat their threat then that is YOU doing it wrong, not them. Be aware that killing a few of them outright for moderate losses would put a stop to a lot of their 'escorts'. The fact that most of you have double or triple their value just shows how bad your planets if you cant stop some guy ranked 600th!!!

I for one say congratulations to Joesphand his crew for bringing a new dimension, new politics and a new way to play the game to PA. It was long overneeded. Please ignore all the doomsayers and those with the rose tinted specs chatting about 3 ticks of attacks and whatever other crap that was phased out long ago. More ways to win is better than no ways to win in my eyes. Time to up your game lazy 'l33t' players.

Now that all said going said if PA team deems MCs too be too OP in current form then may a i suggest you do to them what you did to FCs (which were OP for value), cap them. Decide what the biggest accumulator is acceptable to make XP a winning strategy but not a pwning strategy then cap MCs at 60-100 and set the top accumlator and carry on.

PS. And before you mention it BItcher, No, raising the tag limit wouldnt solve this issue!!!
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