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Unread 29 Dec 2004, 18:43   #17
Shev
So what?
 
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Re: Stats

Quote:
Originally Posted by mist
how exctly does designing the stats put you in a better position than just looking at them?

the design process would seem to revolve around looking at them and figuring out how they work, which seems rather similar to looking them over anyway.
I have no evidence to back it up, but I definitly feel that actually designing the stats themselves is a significant advantage in understanding exactly where the less obvious strategys can be found. Taking last round as an example, the Terrans looked very strong on initial analysis - even by experienced stats people.

Quote:
that asside, a ban on advising people about what race to go for is stupid for a number of reasons. firstly it means that noone involved with the game (ie, those most competent) would be willing to do it. secondly there's no way of enforcing it, so it's totally worthless and thirdly if the stats are well designed, th advice will be 'go for whichever you fancy - they're all the same' anyway.

-mist
If such a ban is that stupid, then why has it been in pace in previous rounds? It's not enforceable as such, but anyone abusing it could be removed from the team in future.

Your final point is correct, but grossly naive. There's always going to be races that are a little stronger than the others.
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