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Unread 29 Jun 2010, 18:41   #4
Paisley
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Join Date: Jun 2005
Location: Paisley - Scotland
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Re: giving xp another value

Some good ideas. I quite like the idea of XP being an expendable currency (meaning the xp is lost) that can be exchanged for resources, constructions, research, alert, stealth and maybe even a production rush.

How valuable xp should be would need testing but may add a new dimension to the game.
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