Thread: Capping roids
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Unread 31 Aug 2008, 14:15   #23
Ceadrath
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Re: Capping roids

Quote:
Originally Posted by Malice View Post
Being Zik, I wouldn't mind a larger E take on my attacks. As of now, equal roids mean M and C getting dumped in gal fund as donation...or losing 5% on trade for E.
Quote:
Originally Posted by Cead
it would also get rid of their being any reward for actively planning during the round, to make sure you don't have shit res split.
If your any race but xan your going to need more of one resource, the more you 'plan' to negate the discrepancy between your resources then the more value you get out of your roids. If you don't build any refineries you have a larger inbalance for ship production, so you lose more resources on the gal/ally trading tax, if you don't have a mod and sufficient fund that you can trade with then your losing resources paying a much higher conversion cost trading with the universe.

Hence theirs a clear benefit to people that plan/organise these things over those that dont, making roid cap favour your races need for resources would make this 'skill' (as basic as it is) worthless.
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-Cead
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