Thread: 10 Months on...
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Unread 20 May 2011, 00:49   #44
MrLobster
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Re: 10 Months on...

As I have played both EVE (since April 2006) and PA (Since R2) I do have a little knowledge and "opinion" on both.

-EVE Online-
While EVE is very nice graphically it does lose substance once you get to a certain skill level. Once you can fly most ships, it just gets into repetition. It turns in to grinding for resources (or "ISK", the currency of EVE) to pay for the ships you lose in PVP.

It could take you 2-3 days of getting ISK to get that shiny Battleship, and lose it in minutes (or seconds depending on pilot skills :P). But then this is what I don't like about EVE.

-Planetarion-
PA on the other hand is primitive game, with that hardware of a calculator to run it. But the lack of any development in the last 5 years, has really hurt the player base. I mean look at Lights Design Doc it has some pretty good ideas, and yet nothing has been taken on board. More than likely is that spinner has taken some ideas from it.

PA hardly needs any involvement from the player, and sitting back for a few days, may lose you roids (in attack or def), but other than that its not a problem.

-AD2460-
Having no actual alpha or beta info on the game, we can only use guess work as to how this game will turn out.

But tbh I dont see to many things similar between ad2460 and EVE in the screen shots. It seems more of an advancement of PA.

-SUMMARY-
I do see spinners game being "better" than PA, but then PA is in a shocking state (game development, player size, Jagex involvement, etc) that using a cheese grater on my balls is better.

I also see at this very early stage a lot of people (from PA) that try ad2460 will stay there.

The only thing that concerns me is if the player groups (alliances etc) are able to co-operate in game effectively.
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