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Unread 24 Sep 2013, 22:22   #23
Plaguuu
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Join Date: Feb 2011
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Re: Covert ops (Anarchy)

Quote:
Originally Posted by Patrikc View Post
I don't get why people see this as a valid argument.

Think of it like Poker. You play the game, bet chips, win some, lose some.

Then comes along a guy, a spectator, who starts chugging popcorn at you. It distracts you from the game. You confront him and he demands 10% of your chips, and he will stop. You decline at first, thinking you don't want to give up your advantage in the game. But as you're playing, you find more and more opponents paying off this guy, having them more focused on the game. After a while, you're the only one left that hasn't given in to the demands.

Fed up, you go to the manager of the casino and tell him about the situation. Instead of removing the guy, he just says "well, why didn't you just pay him 10%? Problem solved!."

Yes, everyone could just pay x% of resources to be immune to covert ops. Then they would be useless. So what you're suggesting isn't a solution either - if everyone listened to you, we'd have a page in PA that has no function other than draining your resources.
Its not the popcorn thrower that gets 10% its the manager.. And isnt it fair that the manager gets some to keep him away?

Anyway scans also cost money, trading resources cost, distorters cost money, amps cost money, every thing in the game that give you an edge costs cash. And not paying wages can be a way to earn a little extra over thoose who do, giving some extra strategical choices. And to anarchy being too strong, I dont think so, bank hacks on the other hand is still abit too strong. And its the fact that you gain the resources that make it strong, not that you give the target less cash.
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