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Unread 23 Jan 2006, 13:25   #41
Heartless
CRASHING BEATS 'N FANTASY
 
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Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
Heartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like him
Re: Shortening Prelaunch

I'll add this suggestion to the list of worst PA suggestions ever.

Cypher and Appocomaster, why exactly would it be good for the game to shorten or remove prelaunch? It's just like saying "let's get rid off the alliance limit", in the end there's nothing good such a change would do.

Ok, so top alliances are likely to get less incoming a night without prelaunch, as less people of the smaller alliances are likely to be around. But the casual player won't benefit from it, he'll launch when he is awake and without prelaunch that is very likely to be at a time when a lot of fleets are available to defend against him, thus rendering his gaming experience pretty bad, even if he should be in an alliance.

It's not going to help the game getting new players, really.
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