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Unread 25 Nov 2002, 22:59   #47
MrL_JaKiri
The Twilight of the Gods
 
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Quote:
Originally posted by Miserableman
I've actually read a very good essay as to why Total Annihilation was fundamentally flawed. Having realistic nukes is all well and good, but what is the risk factor in just sitting in your base building nukes/counter nukes all day. Do you not think that, since every game just dissolves into this in the end, it rather spoils things?

Starcraft was, is, and always shall be the pinnacle of RTS design and implementation. No RTS I've ever played comes within 10 light years of having such a variety of finely-balanced strategies. The only true imbalance is when playing a slapstick 3v3 and some sod goes carriers (as people inevitably do) - they could have removed carriers from the game and made it better.
1. You cannot win off nukes alone.
2. You can turn nukes off.
3. Starcraft is no way near as strategic as TA. Tactically, maybe. Race balance, maybe. But given the immensely restricted number of things you can do, it just doesn't have the scope.
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