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Unread 7 Jul 2010, 22:38   #96
Zaejii
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Re: If I could make three changes to Planetarion, they'd be .....

1. Modify ship stats to allow different damage and armour types. Allow for using multiple combinations in a multi targetting environment.

For example:
Code:
Name		Class	T1	Type	Dmg	Init	T2	Type	Dmg	Init	T3	Type	Dmg	Init	Arm	EMPAr	StealAr
Marauder	Cruiser	De	Norm	37	6	Fr	Steal	25	20	-	-	-	-	44	50	80
This ship would first fire init 6 at Destroyers doing Normal damage for 37 points. If some ships are not needed, or no targets are available (using the current sytem), the remainder (if any) will swap off to T2 and fire to Steal Frigates when combat init 20 begins.

The idea behind the different types of armour is that the 3 gun types (Normal, EMP, Steal) will fire verus 3 armour types (Arm, EMPAr, StealAr) which would possibly lead to more easily designed or more understandable stats.

2. Remove galaxies as they are currently implemented.

Currently the only real use for a galaxy is for "top" players to use them as a means to avoid incoming. They do this by molding politics to secure planet ranks by allying with other alliances based on their galaxy distribution. This in turn leads to the stagnant politically commanded rounds we have seen in the past.

I have absolutely no idea how to "fix" this, though I have given some suggestions in the past. Basically I feel like more of a focus should be given to alliances as the "core" aspect of the game, with less of a focus on galaxies (as they currently exist). Everyone should realise that Planetarion is basically a community with a spreadsheet, so the focus should be on building upon that somehow.

3. Implement a Planetary Information System (PIS).

Create a blanked "alliance" (for lack of better terms) where anyone can join in game. Once you leave, however, you will not be allowed to rejoin. Within this "tag", members will either be contributors or beneficiaries. Beneficiaries will be charged a tax every tick to be used for scans. Only beneficiaries will be allowed to request scans. The scan requests will show to the contributors within the tag. Scans completed will use tax funds (or the requester's funds), but will not generate a link for the scanner. The link will be mailed to the requestor and not be stored anywhere else (as to try to prevent exploiting). The only time the PIS fund would be used is for scans requested within it. Scanners will have to use alliance or personal funds to pay for all other scans.

The intention is that this would essentially act as a public scans channel on IRC with the people choosing to participate paying a tax in order to receive a service while still being available to any new players that do not use IRC.
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Last edited by Zaejii; 7 Jul 2010 at 22:52.
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