Thread: Round 53 stats
View Single Post
Unread 31 Jul 2013, 14:52   #80
lince
Registered User
 
Join Date: Mar 2008
Location: Portugal
Posts: 88
lince will become famous soon enoughlince will become famous soon enough
Re: Round 53 stats

Quote:
Originally Posted by Mzyxptlk View Post
Lowering a ship's ERes is the same as raising its cost, dmg and arm. " ... " The only difference between those ships is that ship A is better at flakking.
Don't want to waste too much time discussing formula.
Check bcalc: http://beta.planetarion.com/bcalc.pl?id=8x4056e2lxqelxp

1k phoenix (~4k value) can't get fully frozen by 20k spider (78k value) when they are flaked by 10k cutlass (36k value), while the 10k cutlass get fully frozen.
It just means, cutlass (T1 CO) can't even fire on cath CO (only cutlass target). And lowering empres on CO, as Patrick suggested, will affect beetle.
Ok, spider efficiency is 110% vs cutlass, not that great, but it's just 69% vs beetle and it should just stay like that. Why lower beetle empres?
It will open fighter defense even more, due to init disadvantage over Spider, meaning cath can self-cover more easily vs CO with just Spider and a small amount of Viper.
Solving an issue (spider efficiency) by just changing what shouldn't be changed (lower empres on CO) to equal what's wrong (low empres on cutlass) it's bad.

Last edited by lince; 31 Jul 2013 at 15:13.
lince is offline   Reply With Quote