Thread: Attack Times
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Unread 3 Aug 2007, 21:07   #47
Monroe
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Re: Attack Times

Quote:
Originally Posted by Heartless
From my observations attack times depend a lot on what the alliance wants to achieve. If it is just about simple galaxy raids (so, like this or last round) then it is most likely a time which caters most members best. Keep in mind that every alliance is simply a group of individuals playing together.
So your saying that the time of day really isn't important at all, merely the active times of the attack group? So if I hypothetically put together an attack group that was made of all US players, if we wanted to do gal raids in the US morning, so around 15:00 GMT, it would make no difference on our effectiveness then if we launched at what seems to be the accepted attack time right now of 4-6 GMT?

Quote:
Originally Posted by Heartless
During a war, however, there is more likely to be constant 24/7 launching on an alliance's enemy (Launch early, launch often).
While some allies certainly do this, is 24/7 raiding really effective? I don't have any numbers, but I would suspect that a constant stream of attacks would not really be effective. It might make sense to scatter raids over a wider range of times, that way to catch players who either couldn't launch at the normal times, or had to recall. I tend to believe that constant random incomming is not particularly effective as it is better to overwhelm defenses all at once when there are a limited number of players online then it is to scatter things out over a longer period of time.
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