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Unread 29 May 2007, 13:04   #21
Shyne
Flash in the PAN
 
Join Date: Aug 2005
Location: Birmingham, Romania
Posts: 554
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Re: Extra population 'area'

I kind of suggested two ideas - random amount of discovery, and not random.

Based on feedback I scanned in this thread it looks like it should be fixed and not random.

Might I suggest that the number discovered is not linear but exponential based on the population employed.

As for unitiated roids, this is just a piece of legacy that should never come back.
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Quote:
Originally Posted by Mzyxptlk
Can anyone tell me what the benefits of random roid discovery are? Because I'm thinking, if there aren't any (which is kind of what I'm thinking at the moment), why bother implementing it?
It is just an alternative to investing your population in construction, mining or security (etc.) The idea is that it might bring more variance, and more roids which seems to be the desire of pa team and the players.
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