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Unread 14 Dec 2006, 11:20   #31
Kargool
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Re: Round 20 Changes

Quote:
Originally Posted by Round20announcement
- Clusters get -2 defence eta advantage
Fine, no problem with it.
Quote:
Originally Posted by Round20announcement
- Clusters get -1 attack eta advantage
No, this will mean that there are some attacks the alliance cant defend. Unfair to the alliances. For example, u can with this do fleetcatches in cluster without the alliance being able to defend. So basically free fleetcatches.

Quote:
Originally Posted by Round20announcement
- Alliances are a maximum size of 60 members up to tick 168 (1 week in), then they're allowed to accept up to 10 members that are below half their alliance's average value
This basically means that the higher score/value a planet is, the harder it is for a smaller alliance to accept him. Eventually you might have to send the applicant to a BIGGER alliance because you cant accept him...

Quote:
Originally Posted by Round20announcement
- All planets count towards the alliance limit
No problems with that one.

Quote:
Originally Posted by Round20announcement
- Alliance rankings is now in terms of value. The alliance ranking page and alliance dumps will be updated to reflect this.
Big problem.This opens for xpfarming. If an alliance plays to win,the alliance player will have a high value planet This basically means that cluster planets can be attacked and roided spot free in own cluster and only cluster/gal def can defend it. XP players should probably go for fi/co fleets in order to be able to roid theese type of planets for free. Question is ofc, is this a good thing? I think not.
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