Thread: Real-Time PA
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Unread 27 Jan 2006, 10:14   #28
Kal
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Re: Real-Time PA

Quote:
Originally Posted by isildurx
I dont see how the 10 x 6mins miniticks of combat changes anything, except drag the process out to a whole hour. It doesnt make it harder\easier to attack, you dont have to be more active(log on a tick later than usual), so i really dont see what the major point is.
depends if you could recall a fleet during the combat or not
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