Quote:
Originally Posted by Light
1. each Res lab gives you 10 extra research points per tick is alot less complicated to explain than the current system.
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Fair enough.
Quote:
Originally Posted by Light
2. The current system has no real room for strategy, you build a res lab every 5 constructions until you reach 7-14 then you simply stop building them. With giving them a set amount of research points per tick with no cap, you bring strategy into the mix and allow the user to actually plan a construction strategy trying to balance research with income.
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You primarily want quick research in the early in the round, so you build reslabs early on. Whether you get 10 RP per reslab or +X% based on the ratio of reslabs : constructions doesn't make a difference in the large scheme of things.
I don't have a particular problem with this suggestion, I don't see how it makes the game
worse, but I also don't see how it makes the game more strategic either.