Re: R71 shipstats
I ran quite a few calcs yesterday (being friday the 10th), pretty much no reasonable teamups of 2 could land anything, quite easily covered with equal or lower value (with the right ships ofc). So... teamups of at least 3 required, with AFs make it like teamups of 4-5 to land a single planet with somewhat reasonable shipbuild (~60% attack value / 40% def value), comparing equal value planets here. When considering the usual universe setup, there's max 2-3 alliances that will outvalue all others, hence being rather immune to incs just by stats...
Add into that the more expensive initing and the caps will be even higher this round than any round before (the "lower tier" alliances that are forced to init to try to keep up will get rekt now). Horrible set, even worse with the changes.
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