Re: R57 Stats sets
I disagree with your comments on the beetle. Every round people comment on stats saying 'this rnd is different, emp will have to build more ships other than 80% beets' yet every rnd almost every cath builds 80% beetle's. Last round was a gd example. This ship is ALWAYS OP.
At 175% effective it basically means you have to have twice the value to even land an attack. Changing this to 150-160% effective would be an improvement and would also mean caths would stop building so many beetles as it is no longer OP and we would have different emp fleets flying instead of the SAME old co every round.
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