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Unread 21 Sep 2010, 12:59   #61
Influence
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Join Date: Mar 2007
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Re: Planetarion Redesign

Quote:
Originally Posted by Light View Post
The thing is, you've still got races and still got to balance them as you're forcing a choice which is irreversable. You've just changed the race from startup to choosing in the tech-tree.

This keeps the same problem, Xan is fi/co as you said.. so how would you balance that in the tech tree as they'd naturally get fi/co earlier.

Wouldnt it just be much better to have a mixture of ships in a variety of positions in the tech tree with no definitive choice. As the player progresses through the tech tree, they unlock ships which are better than the ships they had before. A player could choose to have some EMP, some Steal and some Cloaked, as they progress through the round they might replace some of their early EMP ships with better cloaked ships or vice versa.

The limiting factor would be that the tech-tree is bigger than the round, so a player cannot research every ship and has to prioritise. The 'best' ships at the end of the tech tree cant all be research and the player has to choose just due to time.
Increasing the length of the techtree would only result in more people chosing for small ships. not in a better balance between the different ships. imho there should be little change to the shipstats, they should just be easier to read for new players. The community build some rather good tools to see how well a ship does vs another ship. However to get an advanced ship-on-ship analysis ingame you need 2 more clicks and then you still get a giant list of how each and every ship performs against another ship.

If i were to redesign how stats are displayed i would surely make some sort of pop-up in the production screen where i can see exactly what the ships are able to take on.
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