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Unread 2 Apr 2006, 13:24   #13
ComradeRob
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Join Date: Dec 2000
Location: Under the floorboards
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Re: Roid capping vs stealing

To clarify, I see XP as being a reward/risk payoff thing. The payoff should be highest for the riskiest attacks - where you land against potentially heavy def, relying on your skill and intuition to figure out whether it's safe to land. The least risky attacks - where the target gets no def and is forced to run by overpowering force - should receive the least XP.

This formula goes in the opposite direction, with the highest rewards for the least risky attacks.
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