Re: XP balance and pl feature
Back on topic though, I have had some time to think about it and reflect on what I had to do this round and I think overall it is balanced. Xp play may get you big jumps, but it takes a lot of time to find targets, get escorts (I didn't have this) and you have to be very lucky with lands. I can think of 5-10 times I had to pull attacks that could have been smaller gains elsewhere because I got greedy, or launched a little late. That could have been another 2 mill of lands that might have seen me in the t3. That is ultimately the battle of xp play, tempering the greed of the star studded land.
A lot comes down to launches too, I barely remember my fleets being home the whole time I was playing. Attacking at all hours through the day. Those who plat value or a mix are still restricted to alliance attack times mainly and that is where a big difference comes in. Maybe that is something for those moaning to consider to?
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