Quote:
Originally Posted by Blue_Esper
a covop planet does not care about gains so much.
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I'll try to make it as clear as possible...
situation now : 24 roids / value 100k does covop on 2400 roids /value 5 mil : auto succes (ignoring guards)
should be (for example) : 24 roids / value 100k does covop on 2400 roids /value 5 mil : 0 % chance of succes. (ignoring guards)
1000 roids / value 1 mil does covop on 2400 roids /value 5 mil : 50 % chance of succes. (ignoring guards)
2400 roids / value 5 mil does covop on 2400 roids /value 5 mil : 80 % chance of succes. (ignoring guards)
Honestly, I'm not interested in a covoper that has 0% chance of getting trough. However, 250 roids are interesting enough to get, even for a huge planet.
So again... my suggestion is force covops to be worthwhile to hit before they have a remote chance of being succesfull. if remaining worthless = no chance of succes, the covops won't remain worthless (or to use your words "small and crap" ) for long.
Another thing that would work fine is use the opposite of bashing rules. cannot covop on targets that are unable to hit you.