View Single Post
Unread 5 Jul 2016, 23:09   #17
Paisley
The brother of Spammer
 
Paisley's Avatar
 
Join Date: Jun 2005
Location: Paisley - Scotland
Posts: 2,352
Paisley is a glorious beacon of lightPaisley is a glorious beacon of lightPaisley is a glorious beacon of lightPaisley is a glorious beacon of lightPaisley is a glorious beacon of lightPaisley is a glorious beacon of light
Re: R68 Shipstat proposals

I would like to see a return of stealers don't die (but not suffient gains to farm ships but enough to cap back most losses so that stealing ships can actually be attacking ships)

https://docs.google.com/spreadsheets...WDo/edit#gid=0

A set where it has been beta tested, what it does need is a tweak to the stealing mechanisms..

For example zik cr is doable as an attack fleet if it can max cap 10% above the fleet values (and not go above this) and still can obtain this even when some of the fleet has been killed off (afterall most players play for value)

edit- a 100k zik cr fleet can't be bigger than 110k after combat.
a 100k cr fleet could lose 20k value (down to 80k value but able to cap back to 110k)

what this set brings to the table is that stealing can be viable in attacking again.

-edit using stats like these will add more dyamics to attack/def fleets as it will be down to capping value v damage given....
Take r14 stats as an example as to what stats can be like.
__________________
Missing Subh (r15-r18)

Last edited by Paisley; 6 Jul 2016 at 00:12.
Paisley is offline   Reply With Quote