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Unread 29 Apr 2008, 00:34   #129
Sun_Tzu
Arrogant Fck
 
Join Date: Jun 2002
Location: Helsinki, Finland
Posts: 1,031
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Re: Final stats of round 26

The amount of time spent simply calcing incoming attacks in the current game is easily tripled compared to what you used to have to spend in old PA. And whilst a good gal-setup with a selection of races aimed to be good at cross-deffing each other could, by running a smart and efficient cross-def, cover up to 6 ticks on incomings on 80-90% of the planets, it's these days impossible to cover even half of a galraid by cross-deffing, which essentially means that you're quite often losing 2 ticks or more of maxcap on most planets unless you manage to whore def from alliance. And there's not much you can do about that. It gets worse if you're high value, in which case people will land just about anything. Sometimes this is nice for salvage/stealing, but often it just means you have to continuously regain roids while being able to hit an ever decreasing number of players, and the ones you can hit are ever more likely to be the ones whoring all the def.

XP sucks, only being able to defend for 1 tick sucks, sitting around pasting fleets into bcalcs for 5-6h sucks.
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