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Unread 18 Sep 2010, 11:18   #50
Light
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Re: Planetarion Redesign

Quote:
Originally Posted by Ave View Post
Light you are missing the most important parts.

PA is a game of roid swapping and there are no battles apart from some late round fleet catches. This need to change!

The game needs to support people for landing on some losses (for example to make kills) without suffering self too much for the rest of the round. No one yet came up with a better suggestion than Attackers Salvage.

Also the heat should be turned away from easy roiding to top gals, whom can also handle the incs a bit better without losing interest or focus of the game.

Yet again some NFI (top ally) players had no incs after tick 200.
Here I would still suggest fleet morals and turning xp in to some goods instead of just free score, which in the end do not courage landings so much.
Believe me, i havent forgot about that. The two main problems in that design document which i purposly ignored were the lack of combat and the 4am attacks. I was in a rush and figuring out mechanics to fix those problems would of taken more twice as long as it would to fix every other problem.

Ive started to address the combat mechanics in my non-rushed design document and its now just trying to find a balance between defending and attacking, as no matter what i do.. ive got to keep defending possible, advantageous and maybe profitable, considering defending each other is the main driving force of socialisation in PA.

The main problem im having though, is that no matter what i do.. if i force combat and ship loss without 100% salvage, then it becames a game of chance on weither or not the defending planet has moved their fleet or not.

Im not doing anything to alter the 4am roiding at the moment except for some minor tweaks.
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