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Unread 12 Sep 2010, 15:46   #40
MrLobster
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Re: Planetarion Redesign

Quote:
Originally Posted by Light View Post
This is one of the idea's for the future development of population but at the moment i dont really have any concrete ideas for it, let alone the benefits it would bring.

But the concept is that while population grows over time, the player can use some of there population to do certain tasks.. Like if they wanted to send 10 spies on a covert-operations mission, they would lose 10 population. The problem is, i cant see what it would add to the game and other area's where the system could be implemented.
A previous suggestion by me was to have individual spies, each with their own alert/stealth status.

This would only require 1 pop then, which isnt a huge loss.

Once you start down the hiring from population, you can include things such as universities. To training spies, Leaders (advisors), miners, etc. But thats for PA 2.1.
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