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Unread 28 Feb 2020, 11:42   #6
Mzyxptlk
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Join Date: Aug 2005
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Re: XP balance and pl feature

Quote:
Originally Posted by Ave View Post
The politics play a big part also. Aswell as what kind of strategy majority chooses. You cant directly judge based on one round rankings. It is highly annoying that it is not worth hitting tags above u as they got zero value. The tags at rank 10-11 profit more xp wise. Hence it appears to have some issues still.
It wasn't that much different last round or the round before either. r82 had 4 value planets in the top 10, r83 had 6ish (the line is a bit blurry), r84 had 8. This proves there's enough variability in ship stats (not politics) to make XP either strong, OK, or mediocre. I see no reason to believe ship stats couldn't make XP outright bad either. No change to the XP formula is necessary.

As for 'higher ranked tags have no value', I don't think that's relevant, XP is about planets, not alliances. Even so, a quick glance at KIA proves you wrong. I see no obvious relation between rank and either value/score ratio or value an sich. All relevant metrics (score/value/size, both total and per planet) trend downwards, regardless of whether I include or exclude outliers like p3nguins, DLR and/or Norsemen.

Quote:
Originally Posted by Ave View Post
Thats actually a decent tought to let only 2 fleets to be pre-launched offensively. When the af might be half decent to cover something.
That'd be an interesting experiment, it'd be interesting to see how it would work out.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.

Last edited by Mzyxptlk; 28 Feb 2020 at 11:48.
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