Quote:
Originally Posted by Buddah
Xp should be a bigger part. So that alliance or gal that is fencing can be catched up. Big lands with value loss for both sides should give more xp. A forced recal of a big fleet l should get more xp than from a small. Fakes? Right now value is a lot more important than actually playing the game.
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Never bring xp back without introducing a way to reduce score gained from xp. This is the entire issue with xp: it's either to powerful or to weak. A few rounds ago we had an xp round and a planet that played half the round and had 300k value in ships won the round. There's nothing anybody could do about this either. That isn't fun.