Quote:
Originally Posted by Sun_Tzu
Historically, alliances with more members are more likely to be community/recruitment alliances as opposed to highly motivated warmachines.
If you do go for the win, you get the 65 best players you can, add another 5 scan/cov-op planets and no more. Each player over the 65 best is not likely to add anything special to your alliance while slowly increasing the complexity of running the alliance. It has rarely been worth the effort.
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Round 30, in the end, Ascendancy had about 120 planets playing for them. With a tag limit of 100, 70 counting.