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Unread 15 Dec 2006, 12:10   #136
Furyous
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Re: Round 20 Changes

Quote:
Originally Posted by lokken
Well you've got a game already dominated by value, you want to up that domination by having clusters (which I think adds a much needed element to the game).
It does add an element. And what is wrong with trying it for a round? It's only 7 weeks anyway. I think it will be generally beneficial in that it invokes more interest in the game mechanics if nothing else. I'll certainly have more fun, even if I'm on the losing side in my cluster.

Quote:
Originally Posted by lokken
Because of score bash, you can now hit XP whores - they are not invulnerable as they once were like in round 16.
But they don't have much they can lose. They don't need roids, and even their fleet would be replacable fairly quickly if they were fleetcaught.
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