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Unread 11 Jul 2016, 05:21   #411
Kaiba
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Re: r67 who will win

Quote:
Originally Posted by Gen_Chaos View Post
It's amazing how any post on any subject always come back to trolling whoever posted it even if it has nothing really to do with it, with hate for whoever is ahead, calling them nappers and round-spoilers.

There are 4 alliances with members in the top 10. They didn't get there by sitting on their arses and sending 1 ship at galmates who were farming roids for the universe. They played the game and attacked planets for those roids. And they probably didn't send any 1-ship defenses either. I suck at this game, scorewise, lol, can't remember last time I was top 10. I have respect for the ppl who play hard and get there.
Is it a war gane when the best strategy is invariably to avoid war?

To win the round conventially actually means you want as little 'combat' as possible . You want to take roids without or with as little resistance as possible. You want to produce a fleet so large that people will struggle to take your roids without considerable loss to themselves and you rely on other people to add their fleets to yours to stop anyone from landing on you, avoiding combat.

You don't want your alliance to go to war as that puts you at risk of getting your roids taken away. You want agreements in place to avoid wars and you want your alliance to give you easy targets to avoid putting your fleet at risk.

This whole argument of it being a 'war game' and that Benneh and 3.4 are ruining that is completely unfounded when they are only doing what every other winner of pa is doing. Accruing score and avoiding score loss. They just used the game mechanics to protect their losses via xp.

The whole reason this game has survived so long is that it is built in a way that the way to the end is not linear, there is multiple paths to victory. Also that the actual game is only 50% of the entire experience. Communication and interaction via chat programs, whether that is coordinated attacks or political discussions makes up the other 50% allowing potentially extra ways to be successful and win the game. There is nothing that says building a big fleet is the only way to win, value is not the be all and end all of the game. Just because it's the easiest way to do well doesn't make it the only way to do well.

A lot of ppl need to get out of this mind set that because someone didn't use the only way you know how to play to win the game doesn't make their way any less valid a victory. Is the way xp is used overpowered? Yes. Does that make you a cheater every time you land a defence with 1 or 1 mill ships? No. Are roids only yours? No. Everytime you land on someone and their fleet is on run and hide or out doing something else does that make you a farmer? No.

Stop finding reasons to belittle someone's round winning achievement and start working on where it went wrong for you
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