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Unread 5 Mar 2008, 17:22   #23
Gerbie2
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Join Date: Oct 2003
Location: Kingdom of the Netherlands
Posts: 220
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Re: Remove the scan tech tree

There are two issues that can be dealt with:
1. allianceless players need to do scans research, thus delaying other researches
2. allianceless players need to build their own amps, costing them valuable resources and delaying other constructions

To fix issue 1, there are a number of possible solutions:
- give everybody all or the most essential scans without research (immediately or give a new scan periodically)
- make a parallel research tree for scans that would not delay research on the other tree

I do not see issue 2 as a problem worth fixing at the moment.
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