Re: Remove alliance defence fleet
1) It helps everyone.
2) Alliance def fleet isn't suppose to give agility on defense, but to give an easier access to their members as it only replaces the call/sms tools.
3) Its intend is to balance the pre-launch attacks. Nothing else
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So, the option to remove pre-launch attacks and that way remove ally def fleets would be the best in terms of fairness and game dynamics.
The second option, to nerf the alliance def fleet, demands code and is not guaranteed to bring the desired results.
What possible nerfs:
- fleets can be launched each tick up to XX:55 (so a single player can't stop a lolwave that is coordinating 15 players to live launch)
- the maximum number of fleets launched per tick is now 20. The #1-2 alliances gets only 5/tick, the #3-5 gets 10/tick, below that is 20/tick.
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