Re: Dynamic salvage - a way to retain players?
I'm not sure if you mean what I think you mean, but its not the crashing ships for XP thing that this would necessarily affect. Its where say, an inactive planet with alot less value than most, and then gets attacked and loses fleet will retain alot more of that value than before.
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Dynamic Salvage!
[16:10:34] <[lfc]stif|afk> "dont be the worst in your alliance, join CT. We have Arfy!"
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