Thread: Capping roids
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Unread 31 Aug 2008, 22:33   #29
Mzyxptlk
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Re: Capping roids

Quote:
Originally Posted by Gate View Post
Tbh, why not just obliterate resource types? Have 'asteroids' and 'resources'.
Personally, I am not particularly attached to resource types. As said above, it has little impact on ship production, and for everything else an equal cost in each resource type is used. Replacing the 3 resources with a single currency wouldn't harm the game while removing two useless variables from it.

Quote:
Originally Posted by Gate View Post
M/C/E are looked at fondly by a lot of people, so instead you could keep the different types of roids, give each race abonus to mining (eg terran get 12% bonus to M, xan get 4% each to M/C/E...), but they're converted straight to 'resources'.

Wouldn't affect the gameplay and would remove 2 pointless columns on the stats tables; making them look less intimidating.
Wrong, Bonuses of the type you suggest will dumb the game down, unlike simple removal. It would result in a notable decrease in interaction between different races (no point in roiding a race which mostly has roids you can't mine as effectively), creating boring "who has more war frigates" combat.
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