Re: Next round stats?
If (and I stress if) there's a problem with incompetent people making stats, then I don't think simply reducing the amount of numbers by a fifth is going to make much difference. That'll help with balancing, the annoying last half of making a usable set of stats, but that's the easy part. Yes, it takes a lot of time, and it's no fun at all, but it's not hard. Do bcalcs, see which fleets over- or underperform, tweak a few numbers, redo. And redo... And redo...
I don't think cutting a race helps much in the really important first 10-20%, when you're mapping out interactions and deciding on counters. You have to do a bit less of it, sure, but that bit doesn't become any easier.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|