View Single Post
Unread 16 Jul 2017, 17:55   #21
Jintao
The evil stats guy
 
Join Date: Mar 2014
Posts: 242
Jintao is a glorious beacon of lightJintao is a glorious beacon of lightJintao is a glorious beacon of lightJintao is a glorious beacon of lightJintao is a glorious beacon of lightJintao is a glorious beacon of light
Re: Kai's Rd 73 Stats

Quote:
Originally Posted by Mzyxptlk View Post
I can imagine why an implementation would choose to do combat ship-by-ship (within the same init), but I see no reason why it would go race-by-race. You would actually have to do add an entire layer of logic to an already complicated piece of code to make it work like that. It doesn't sound plausible to me.

More significantly, I've seen it happen the other way around as well, where some ship fired before a ship that was below it in the spreadsheet (probably in the early 50s, but I'm not sure) .
As far as i understand it the combat engine goes bottom to top within the same init each combat round. As to why the etd ships have always won since they are the cloest to the bottom

Although now we have gone totally off topic
Jintao is offline   Reply With Quote