Re: Lock alliance join/leave in final week
This is obviously reactive based on faceless last round.
My thoughts are if you choose to play the whole round with fewer members, fewer def fleets, more chance people will quit and not having someone to replace them with in the other 15 members not counting, then the advantage should be you can add planets last minute to get a score jump.
Don't remove another facet of the game and standardise the way you have to play further, please.
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