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Unread 29 Jun 2012, 20:34   #22
neroon
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Join Date: Jul 2005
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Re: Jagex - Ominously silent

Quote:
Originally Posted by Shev View Post
Yes, but fewer launches mean fewer people forced to get up to deal with them. Once again, pretty obvious.

Make Planetarion a game played by people when they are awake, not one where "people" think they can only be successful if their opposition is asleep. Which is pretty pathetic, when you think about it.
this actually is a god damn good point..

if u remove PL, then yes, alot of fleets that are atm PL`ed +6, wont launch as they are doing atm.. those planets are not sending any defence during nights neways either, so theres actually no fcking disadvantage to ANY players..

go outside, take a deep breath and try to understand at last fs :P

whats the fun atm if i may ask? if ure a +6 launcher then ure gameplay is the following:
1. u PL 1-2 att fleets at 23:00 game time
2. go to sleep
3. wake up at 06:00 game time
4. request a few scans
5. calc
6. recall/land

and ure doing all that during night for what purpouse?

if ure doing dayraids, then yes, u might have a bigger resistance in defence.. but this is where u and ure alliance must be good.. u must organise things and if ure around to do that (if ure a prelaunched then thats not the case during nights, u come around when its eta 3-4) then its actually more fun as well.. lets say u wanna retal or fc someone that launched at u or ure alliance durning night.. then u go for it.. if it fails, u get to recall and relaunch to someone else or do whatever else is being done at that time

dosent this also sound a bit more fun for u? to me it does
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