Thread: Fixes
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Unread 26 Feb 2018, 14:13   #5
Mzyxptlk
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Re: Fixes

Quote:
Originally Posted by Ave View Post
That would cause a lot of unnecessary spam to the forums.
It really wouldn't.

Quote:
Originally Posted by BloodyButcher View Post
I think the research time on HCT is too long. Im not sure wether it serves a purpose nowdays either.
Maybe removing it entirely could help the issue with having idle stages each round.
I don't know the original goal of HCT research, but here's some of its effects
  • Planets with lots of roids have less opportunity to do value-producing research like core mining and (indirectly) population management, reducing the gap in value between larger and smaller planets.
  • They have less opportunity to spend time researching scans, which fosters cooperation by encouraging other players to go for scans.
  • They're prevented from reaching incoming scans earlier, making them easier to fake for a while.
  • In extreme cases, they even have to prioritize HCT over TT reduces their landing rate. Generally, though, the real bottleneck (1000/1250/1500) occurs after TT has already been completed.

All in all, I think it's a fairly elegant system that helps smaller planets and makes the game harder and (somewhat) more complicated for bigger ones.

I don't believe removing it (or making it much faster, to the point of becoming trivial) will solve the problem that the early round is boring. Alliances don't start wars to gain more roids than they would if they were galraiding. They start wars because they want to take those roids from a specific alliance. At tick 200, there generally isn't anyone threatening to run away with the round yet, despite what AD might have us believe.

Maybe we could instead vary the war cap rate bonus over time? Higher at the start of the round, to encourage activity, then slowly decaying to its current amount near the end?
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Last edited by Mzyxptlk; 26 Feb 2018 at 14:29.
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