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Unread 11 Mar 2014, 19:15   #16
jermain
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Join Date: Jan 2008
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Re: Structure Killers

Quote:
Originally Posted by TheoDD View Post
how is that different from how it is pr today?

If 20 planets in same tag were hit with SK's loosing an avg of 15 constructions each, then tag still loose 300 cons in total...

Are you really suggesting that Appoco or whoever codes in a RNG (random number generator) that takes out random structures from random players in the same tag, as the player that just got landed with SK on? Sounds like a nightmare to code. And sounds unfair on so many levels, as there will never be a set order on who will loose constructions, so it may be a few in alliance that takes the hits for all. Over and over.

And poor alliances with noobs, that get farmed with sk's are the ones that will suffer the most.

Summarize: I quit if this were to ever happend
Let's put this into action then \o/

Another idea would be that SK's instead of killing constructions steal them. It would make them much more viable and worth having. If you could steal dists and FC's of people it would bring another dynamic to the attacking and defence of pa......could be interesting.
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