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Unread 22 Jul 2006, 19:13   #36
SpookyVince
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Join Date: Feb 2006
Location: Sol III
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Re: a research/construction queueing system

Lots of good ideas....

Maybe, just so that activity is still dominant, allowing only 1 queued item (res or const), and only if the previous one is, say, at least 50% complete, or so?

Doing so, it can help indeed active people, allowing more sleep or simply life like working or school Active people would benefit from just a few ticks not missed...

Allowing too much queuing, even with penalites, would allow inactives to basically not suffer from inactivity, and I don't think it is that good when yourself you try to connect as much as you can...

I know this is an old thread, but I think there really is a good option to add here, maybe for next round even? That would really be a super option, instead of saying, half closed eyes at 3am 'well, just 2 ticks more before I can go to sleep' lol
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