View Single Post
Unread 4 May 2015, 20:27   #20
TheoDD
Registered User
 
Join Date: Aug 2009
Posts: 707
TheoDD has a spectacular aura aboutTheoDD has a spectacular aura about
Re: One Enemy to rule (unite) them all

Quote:
Originally Posted by fortran View Post
Imo for something like that to work, the winning by score condition should be removed, as it is hard to find something that can compete against sitting on your own roids without being too overpower. Those points from ally ranking could be a good replacement.

Also, some ideas for "missions" that could end the round before tick 1177:

1) Capture the Flag: each ally nominates a flag holder, that ally wins the round if the flag holder steals the flags from the flag holders of the top 5 alliances.

2) The Artifact: an artifact can be obtained in a mission (free for all alliances and repeatable) at the cost of a great amount of alliance value. Holding that artifact for 5 days would give the alliace the win. If the artifact is stolen, the new holder must then hold it for 10 days, the time would double each time the artifact changes hands. Therefore even stealing from another ally being less costy than obtaining from the mission, at some point it would be pointless to fight for that artifact.
On your 2nd idea i would rather reverse your time suggestion: Start high: (xx days from beginning, and lower the time needed to hold it ftw as it swaps holders.) Increasing it would most likely make a never ending round, specially if you double the time spand.
TheoDD is offline   Reply With Quote