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Unread 18 Nov 2014, 23:02   #33
Mzyxptlk
mz.
 
Join Date: Aug 2005
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Re: Limited jumpgates on alliances.

Quote:
Originally Posted by BloodyButcher View Post
Im not sure how long youve been playing PA, but im pretty sure the ratio of members per tag and fleet movement in the univers is bigger than ever.(hopefully mz can confirm/deny this).
I did not have this data, so thanks for gathering it up.

My first attempt at an explanation was the number I like to call the 'farm ratio'. It's the ratio between the number of solo planets (the farms) and the number of players in established alliances (defined for this purpose as any alliance with >= 40 players) in any given round. This ratio has been in decline for a long time, and this change has forced alliance players into finding more of their roids in other alliances. This could result in the kind of increase you've spotted if it weren't for the fact that the farm ratio has been pretty much stable since the mid-40s, at about 0.71 farms per alliance player, down from 0.95 in the mid-30s and 1.14 in the mid-20s. Earlier data is polluted because PA switched to a stricter inactivity deletion formula for r23, dropping the number of farms by 500 in 2 rounds. Here's a pretty graph. In any case, since you see a change between the mid-40s and now, the farm ratio can't be to blame.

My guess now is that it's simply a coincidence (always a good bet!). 2 sets of 3 rounds each is not a huge amount of data to perform statistics on. Need moar data!
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